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Sexta-Feira, 21 de Novembro de 2008 - 03:20     
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Command & Conquer 3: Tiberium Wars - Patch v1.9
Jogo: Command & Conquer 3 Tiberium Wars
Desenvolvedora: EA
Plataformas: PC - Xbox 360
Gênero: Estratégia
Postado por: joebrasil
Data: 25/10/2007


Patch para o RTS Command & Conquer 3 Tiberium Wars, trazendo várias correções e quatro novos mapas multiplayer.

Bug Fixes

Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.
Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.
Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.
Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.
Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.

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